The Trident Orchel

The Trident Orchel
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The Trident Orchel's learnable skills, combat arts, abilities, base stats and growths.

The Trident class

Tier: Divine, License: Divine, Level: 45, Mov: 6

Requirements: Spear S

Growth rates: HP 15, Str 15, Mag 5, Spd 10, Dex 10, Def 15, Res 15, Lck 5, Cha 10

Class abilities

Combat Arts +3: Unit can equip +3 combat arts.

Magic Heal +10: When healing an ally with magic, restores +10 HP.

White-Magic Zenith: Multiplies white magic uses by 3.

Mastery ability

Divine Wall: Grants Def+10.

Priest of Credna's Temple / Cat Priest

Starting class: Commoner, Starting level: 3

Base stats: HP 22, Str 15, Mag 9, Spd 4, Dex 3, Def 12, Res 12, Lck 5, Cha 10

Growth rates: HP 30, Str 60, Mag 45, Spd 10, Dex 20, Def 60, Res 60, Lck 20, Cha 60

Skill levels

Sword E (Bane), Spear E, Axe D (Boon), Bow E, Gauntlet E, Black Magic D (Boon), White Magic D (Boon), Authority E, Infantry E, Riding X (Bane), Armor E+, Flying X (Bane)

Personal abilities

Solid and Sturdy: Grants Def+5. Unit is armored. Cannot change class to cavalry or flying.

Solid and Sturdy+: Grants Def+5, Dex+10. Unit is armored. Cannot change to cavalry or flying.

Equippable abilities

Predictive Sense, Harmonic Soul, Self-Repair

Crests

Diadem of Duality: Grants Str+3. Trigger % = 25.

Learned combat arts and abilities

Sword: Wrath Strike (D), Chop (C), Blade Slam (B), Greater Hexblade (A)

Spear: Tempest Spear (D), Armored Blow (C), Holy Spear (B), Brilliant Strike (A)

Axe: Spike (D), Wild Abandon (C), Lightning Axe (B), Power Spike (A)

Bow: Curved Shot (D), Lead Arrow (C), Mighty Shot (B), Haphazard (A)

Gauntlet: Mighty Fist (D), One-on-One (C), Spirit Fist (B), Spirit Blow (A)

Black Magic: Fire (D), Wind (C), Bolganone (B), Cutting Gale (A), Sagittae (S)

White Magic: Heal (D), Seraphim (D), Physic (C), Recover (B), Starlight (B), Aura (A), Fortify (S)

Authority: Defense Formation (D), Lend Magic (C), Defense Formation+ (B), Lend Magic+ (A), Lend Magic++ (S)

Infantry: Close Quarters (D), Avoid Fatality (C), Close Quarters+ (B), Combat Advantage (S)

Armor: Crit Defense (D), Armored Combat (C), Resistant Armor (B), Magic Fend (S)

Starting combat arts: Fire, Seraphim, Heal, Starting abilities: Predictive Sense

Recruitment

Cai's Path: Part III First Section, requires Orchel Paralogue completed

Dietrich's Path: Part III First Section, requires Orchel Paralogue completed

Theodora's Path: Part III First Section, requires Orchel Paralogue completed

Leda's Path: Part III First Section, requires Orchel Paralogue completed

Loved gifts

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Unofficial Fire Emblem Fortune's Weave fan database, not affiliated with Nintendo. Special thanks to the FE community for collecting the data.
Unofficial Fire Emblem Fortune's Weave fan database, not affiliated with Nintendo. Special thanks to the FE community for collecting the data.